The Problem with Play-to-Earn: What Can Be Done About It?

Play-to-Earn: Ilman Shazhaev, CEO of Farcana Metaverse, asks what can be done to help the P2E business generate more sustainable and exceptional titles.

It says that in Q3 2021 alone, NFT games brought in $2.32 billion in revenue. Most of the new Play-to-Earn (P2E) projects promise a brand new and interesting virtual world that you can play. Investors from all over the world come to buy new games because they want to play them.

These projects don't have anything to show off. More, most of them aren't using interesting gameplay and strong in-game economies to value their tokens. So, we have a long line of projects that are very similar and not very well built.

Why does this happen, and what can we do to help the space make more long-lasting, and great, books?

Image: Beincrypto

Play-to-earn: Keep your eye on the product.

In the P2E space, the main problem is that most projects raise money and then use it to run huge marketing campaigns. But they don't do enough to improve the products. At the same time, making a game that people want and that has a lot of new features is the best way to make it last for a long time. It also has a steady flow of users.

The research is where it all starts, and it's very important. For one thing, teams who take the time to learn about their audience will be rewarded for their work. If you want to keep this connection alive, you should invite the community to try out the game, then get and process their feedback. Then they can use it to improve the product and make it better for the people who use it. Play-to-earn: Make sure you pay attention to what the product is.

In the P2E space, the main problem is that most projects raise money and then use it to run huge marketing campaigns. But they don't do enough to improve the products. At the same time, making a game that people want and that has a lot of new features is the best way to make it last for a long time. It also has a steady flow of users.

The research is where it all starts, and it's very important. For one thing, teams who take the time to learn about their audience will be rewarded for their work. If you want to keep this connection alive, you should invite the community to try out the game, then get and process their feedback. Then they can use it to improve the product and make it better for the people who use it.

Building a strong tokenomics

There is also a problem with token instability. If the project doesn't get enough attention and doesn't have many different uses for the token, players will eventually lose interest. There will be a big drop in the value of tokens, and the game will go away.

It will be more risky for some people, especially people from countries that aren't very well-off. I can give you an example from real life. He puts his life's work on hold to play a crypto game and make some money. It could make him a lot more money. The money he planned to use to live on for the next few months is gone because the game's tokenomics aren't stable.

Our team was able to solve the problem of an unstable in-game economy by giving mining power in exchange. The gamers fight in the royal battle and get real Bitcoins when the Farcana has already mined them.

As a final point, play-to-earn:

You'll be able to explore outside your comfort zone and connect with other people when you use the Metaverse. As new forms of entertainment, ways to communicate, and places to learn are created by the internet, we should try to get people to connect with each other.

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