Do video games have a diversity problem?
Video games have a diversity problem that runs deeper than race or gender. Blockbuster releases are homogenising around a narrow range of experiences and it could be driving creative people out of the industry.
Does the gaming industry lack genre diversity?
But then so is gameplay variety. The lack of genre diversity doesn’t just affect players, it affects employees within the industry – especially women, who are more likely to have grown up enjoying slightly different games, the ones that now don’t count as games – the one’s outside of the epic shooter-killer wavelength.
What is wrong with the video game industry?
There are three basic interlocking problems here. First, the current games industry represents a vicious circle of under-representation that is familiar across the whole of tech: the less that young women and people of colour see themselves represented in the sector, the less they’re likely to apply for jobs.
Is there enough racial representation in the video game industry?
There has not been a lot of research done on racial representation in games. The most up-to-date figures for employment in the games industry, though, are from a 2015 Creative Skillset survey. It suggests only 4% of game designers in the UK come from black or Asian backgrounds.