FAQ?
You can now override specific lines in a ConfigNode (what the game's code calls the format inside a .cfg file), on a line-by-line basis, and you do...
I'm a little concerned about needing to have a copy of the ModuleManager.dll in every sub-tree that has ModuleManager config files in it. My reason...
Excellent !!! Will test this with my LCD mod asap. Making each instance of MM only process patch file in the subdirectory where its installed is a...
+1 with this... such plugin used by multiple mods should go to GameData folder as a common base, thus easier for players to keep it up-to-date. Oth...
Would it not be best for ModuleManager and ALL module manager cfg files to have their own dedicated folder, like other mods do? Any mods that come...
That just makes it more work to remove a mod, since it is no longer totally contained in its own folder, and does nothing to resolve the issue of i...
I just want to chime in about the new subdirectory plan--I too think, while it's a neat idea, it'll cause more problems than it solves. Also, might...
That shouldn't be necessary, those mods should have their own copies in their folders already, and you shouldn't replace them, since they may be de...
This version don't seems work with the mod that add engineer redux to all pods.
First off, let me strongly applaud the work on ModuleManager. It has become a really important addon to KSP for me. Well done. This version seems t...
How do I install mods on KSP?
However, for finding, adding, testing, and installing mods I highly recommend using CKAN, Comprehensive Kerbal Archive Network. It basicly gives you a list of all mods for KSP (hundreds of 'em) and allows you to install them simply by placing a check mark beside the ones you want.
How do I install Kerbal Space Program mods?
In your KSP folder, open the GameData folder. Drag the mod file folder to the GameData folder. That's all there is to it. Next time you load Kerbal Space Program, your mod should load along with it. What Kerbal Space Program Mods Should I Start With?
What information does craft manager collect about me and KSP?
Craft Manager doesn't collect any information about your use of KSP or the mod aside from including the KSP version when checking if an update to the mod is available. This is only applicable if KerbalX integration is enabled, without KerbalX integration Craft Manager doesn't make any web requests.
What are the best KSP mods?
By far the most famous and most popular KSP mod in existence is the mechanical Jebediah, or MechJeb. Allowing a computer autopilot to take over your piloting tasks is ideal for anyone with a solid flight plan and great engineering skills, but without the rock-steady hands it takes to carefully touch 80 tons of steel onto alien soil.