Can the online “bad news” game protect us from online misinformation?
This study finds that the online “fake news” game, Bad News , can confer psychological resistance against common online misinformation strategies across different cultures.
Does pre-post gameplay design influence people’s ability to spot and resist misinformation?
We conducted a large-scale evaluation of the game with N = 15,000 participants in a pre-post gameplay design. We provide initial evidence that people’s ability to spot and resist misinformation improves after gameplay, irrespective of education, age, political ideology, and cognitive style.
Can “prebunking” help fight fake news?
The intervention draws on the theory of psychological inoculation: Analogous to the process of medical immunization, we find that “prebunking,” or preemptively warning and exposing people to weakened doses of misinformation, can help cultivate “mental antibodies” against fake news.
Can video games help us spot fake news?
Good news about Bad News: Gamified inoculation boosts confidence and cultivates cognitive immunity against fake news. Journal of Cognition, 3 (1), 1–9. BBC News. (2018a, February 22). Game helps players spot “fake news.”