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Therapists can use virtual reality to treat patients with mental health issues in the metaverse.

A healthy mind: Nina Salomons tells how she founded a company that promises to allow individuals to consult a therapist through virtual reality.. Counseling in the metaverse is an intriguing prospect as a result of this.

Conclusion

  • A virtual environment can deceive your brain into believing you're somewhere you're not.
  • Remote therapy sessions can benefit from this.
  • Virtual reality (VR) therapy can be used in the metaverse by therapists to treat patients, and this is predicted to be successful.

During the epidemic, it became evident that the world had been through a 'collective trauma'. We became frightened of others after exposure to Covid-19. As a result, we began using online tools such as zoom, WhatsApp, and other similar messaging services.

These apps may have been able to aid folks who are suffering from loneliness, isolation, health problems, or mental health challenges. It's possible, on the other hand, that it made matters worse in remote sessions with mental health doctors. An estimated 32% of young people who received phone or online mental health care during the epidemic feel it exacerbated their mental health problems. This is confirmed by the UK charity Mind.1

Treatment options for mental illness

The question is whether or not there is a solution. It may be possible to find the answer in video games and virtual reality (VR). Immersive 3D environments already exist in several video games. Add a virtual reality headset to the mix, and you've got yourself a presence. When you're in your living room, your brain thinks you're somewhere else, but you're really simply in your living room.

If you're used to using a controller or a mouse and keyboard to interact with a virtual table, this immersion and presence would push you to crawl underneath it. It's a lot more fun to play, and you get the distinct impression that a zombie is stalking you around every corner. If you've ever seen a viral video of a person testing out a virtual reality headset for the first time, you'll know exactly what I'm talking about. The last time I checked, there was a virtual table in front of my VR controllers. Immersion and presence are what VR can do for healthcare because of this.

Virtual reality and mental illness

Health Services Research Director Brennan Spiegel believes virtual reality might assist people get access to their internal world. More than a novel treatment, virtual reality (VR) has a lot more to offer. "It's a novel approach to treatment."

Clients are more engaged, they're not distracted, and they're experiencing the environment from a first-person perspective as a result of virtual reality (you play yourself). They're also more involved than with more traditional forms of media, such as viewing a film.

Virtual reality has been shown to reduce pain, stabilize nerves, and improve mental health in over 5,000 trials. As a result of this treatment, psychological symptoms and stress hormone levels can be reduced for up to a year. With no harmful side effects caused by pharmaceuticals.

Mental illness, particularly depression, will be the leading cause of death and disease worldwide by 2030, according to the WHO. We've already seen a decline in mental health as a result of the epidemic, particularly among children and young adults. New approaches are urgently required.

Capabilities of virtual reality

As a result of all of this, I co-founded AnomieXR, a virtual reality (VR) startup. We wish to make use of virtual reality's potential in order to combat the world's mental health epidemic. Stigmas connected with getting mental health treatment are being combatted through the use of virtual reality (VR), which makes counseling less awkward and a little more hip. We are developing a VR headset-based therapeutic solution. All the time you wasted playing internet games during the pandemic? We feel it helped you learn how to be yourself in a virtual environment where others could see and hear what you had to say.

Every one of those embarrassing computer or phone calls? With the strength of immersion, virtual reality (VR) can overcome this problem. Interested in receiving therapy from the convenience of your own home, yet unable to travel to a clinic? VR headset and wifi are all that is required. As a result of the epidemic, therapists are likewise exhausted. Anomie can be a new way for therapists to get their clients to open up to them and engage with them more easily.

NFTs save the day

For years, Liam McKill and I have worked with immersive technology. It's no surprise that NFTs have grown in popularity in light of the proliferation of multiple metaverses. Liam began to create non-fungible tokens out of his digital 3D artworks as a 3D artist (NFTs). If this 3D digital NFT artwork is anything like his other 3D digital artwork, what is it? To put it another way, tracing his 3D art's transactions is now possible thanks to the blockchain. Liam had to'mint' his 3D artwork in order to accomplish this.

Minting is the process of creating a cryptocurrency or digital asset on the Ethereum blockchain from a digital file. It is impossible to edit, modify, or destroy the digital item or file in a decentralized database or distributed ledger. Totally traceable and available for purchase.

Customers will be able to express themselves through 3D and immersive tools with the help of Anomie. A therapist or coach can help people tell their tales by allowing them to open up to them. The idea of holding a VR NFT auction to raise money for AnomieXR's mission of empowering people to express themselves creatively through virtual reality seems only natural.

Investing one's money

Six VR artists are now working with AnomieXR to raise money. Like any other crowdfunding platform, NFTs have been used by nonprofits and independent game developers to raise money for their initiatives and projects, as well. Why not utilize virtual reality?

Using the topic "from negative to positive thinking," each VR artist created a unique creation. In line with AnomieXR's mission, this is exactly what we want to achieve. In Microsoft's metaverse AltspaceVR, the auction will take place on March 11th, 2022, at 20:00 GMT.

Durk van der Meer, Rosie Summers, Natasha Murray, Kayleigh Eliza, R00T, and Brenda Chen collaborated on the first auction. AnomieXR's objective of taking mental wellness into the future is supported by each artist. Virtual reality artists will receive more than half of the monies raised, with the remainder going to AnomieXR's software tool development.

mental health

The future of mental health

It is the hope of AnomieXR that customers who already own a VR headset will be able to visit pop-up shops in other metaverses in the future. A successful auction is hoped for by my co-founder Liam to benefit the artists involved as well as our VR treatment platform, which will help build positive narratives for people seeking mental health support. Liam

Rarible, an NFT platform, allows collectors to bid on the artist's virtual art creations. During the inaugural ceremony, each sculpture will be available for purchase using Ethereum. Those who like to support AnomieXR without acquiring NFTs can do so by purchasing an Anomie token or making a donation via Patreon.

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